The Effectiveness of Metaverse in e-Learning
Abstract
Henk Koppelaar, Sina Sayardoost Tabrizi, Asal Etaati and Ali Moeini
Via application of a 3D model to teach students a topic in astronomy, feedback on their experiences was evaluated via a questionnaire. The purpose of delivering this content via virtual reality was to assess participants' attitudes toward this technology and identify the factors that influence their willingness to use it. The analysis of students' responses to the questions revealed that user interface had a significant impact on their attitudes, which in turn indeed increased their willingness to use immersive technology in e-learning. The study applied the Partial Least Squares (PLS-SEM) analytical method to construct structural equations. For this purpose, survey data were collected from a comprehensive questionnaire distributed between 122 students of an educational institute in Iran. All the people present in this institution participated after undergoing special training compatible with virtual reality and metaverse techniques. So, in this study, the sample is the institute’s population. The results confirm six hypotheses about positive relationships between facilitating conditions and usability of metaverse technology for students' attention and study motivation.